Thursday, 20 March 2008

New Deity - Original Content - God of Dreams, "Andoku"

I said before that I was going to post one of my new Deities...but he isn't finished being typed up.

With that in mind, I figured I'd post one of my finished ones instead.

He is part of a foreign pantheon based on the Toril planet of the forgotten Realms. You'll notice that the continents of Toril look a lot like our own (except the UK seems to be gone...oh well). Well, for reference's sake, consider Faerun to be Europe. My setting and Pantheon is roughly where Fiji is, to the west of the "Maztica" continent.

Anyhow, this is a lesser known Deity called Andoku and he is a God of Dreams. He is the patron Deity of an angelic race of creatures who live in a hollowed out mountain. There it constantly snows; hot moist air from a geyser inside reacting with a fungus which lives in the rock. Long story short, the composition of this fungus radically alters the air temperature, causing it to snow inside this mountain.


Anyhow, this Deity had travelled the multiverse, a lonely creature of god-like powers was simply starved of company. Eventually he met an angelic creature, a celestial. He immediately fell in love, although she spurned his advances.

In his grief, he decided to simply sleep and never wake. However from his subconscious, he spawn the Angel Kin of the Hollow Mountain.

He occasionally sends messages to his people in the form of dreams, where he is talking in his sleep.

And now, for the domains and what-not. Any extra spells and abilities, I have included here. I would urge you to get a hold of the books I've used as they've got a great deal more interesting and useful stuff in there.

That being said, you shouldn't need any of them to use this Deity, on his own. All spells are included here, with any spell level in their entries. I have left in level numbers for classes presented in the books they're from. I've done this in case you want to ad them to any lists you already have (like Cleric and what-not) and as part of my encouragement for you o get a hold of the books so you can make better use of the other stuff in here.

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Andoku - God of Dreams.

Alignment = NG

Domains: - Mind (Lords of Madness book), Meditation (EberronCampaign Setting book), Inspiration (Book of the Righteous), Dream ("Complete Divine")



Mind

Granted Power: -

You gain a +2 bonus on Bluff, Diplomacy and Sense Motive checks.

Domain Spells: -

1. Comprehend Languages.

2. Detect Thoughts.

3. Lesser Telepathic Bond.

4. Discern Lies.

5. Rary's Telepathic Bond.

6. Probe Thoughts*: Read subject's memories, one question/round.

7. Brain Spider*: Eavesdrop on thoughts of up to eight other creatures.

8. Mind Blank.

9. Weird.




Meditation

Granted Power: -

Once per day, you can cast one spell as though it had the Empower Spell feat applied to it. However, you cast the spell at it's normal level, not at two levels higher and use the normal casting time of the spell. You need not know the Empower Spell feat to use this ability.


Domain Spells: -

1. Comprehend Languages.

2. Owl's Wisdom.

3. Locate Object.

4. Tongues.

5. Spell Resistance.

6. Find the Path.

7. Spell Turning.

8. Mind Blank.

9. Astral Projection.




Inspiration

Granted Power: -

Once per day, you can inspire courage, exactly as the bard ability (Page 28, PH). Perform is also a class skill for you.


Domain Spells: -

1. Message.

2. Enthrall.

3. Afflatus*: +10 bonus to next perform or craft roll.

4. Emotion.

5. Greater Command.

6. Geas/Quest.

7. Insanity.

8. Mind Blank.

9. Greater Afflatus*: +20 to perform and craft rolls for 1 week/level.





Dream Domain

Granted Power: -

Because you have long delved in to dreams and nightmares, you are immune to fear effects.


Domain Spells: -

1. Sleep.

2. Augury.

3. Deep Slumber.

4. Phantasmal Killer.

5. Nightmare.

6. Dream Sight*: Your spirit can hear and see at a distance for 1 minute / level.

7. Scrying, Greater.

8. Power Word, Stun.

9. Weird.






Spells: -


Afflatus

Evocation [Sonic]
Level: Inspiration 3, Cleric 5.
Components: V, DF.
Range: Touch
Target: Creature Touched
Duration: 1 week or until discharged.
Saving Throw: None.
Spell Resistance: Yes (Harmless)

An afflatus is a strong creative impulse, especially as a result of divine inspiration due to feeling the very breath of the gods.

When you touch the subject of this spell, they are inspired to perform or create great works.

They will receive a +10 bonus on their next Craft, Perform, Profession or other creative or artistic roll check. This roll must be made within a week, or the inspiration fades.



[Greater Afflatus]

Evocation [Sonic]
Duration: 1 week/level.

As Afflatus (Above), except the subject enters in to a long period of incredible creativity, creating works the likes of which the world rarely sees. She receives a bonus of +20 to all creative or artistic rolls for a period of one week per caster level.






Brain Spider

Divination [Mind-Affecting]
Level: Cleric 8, Mind 7.
Components: V, S, M, DF
Casting Time: 1 Round
Range: Long (400ft + 40ft/level)
Targets: Up to eight living creatures within range.
Duration: 1 minute/level
Saving Throw: Will negates.
Spell Resistance: Yes.

This spell allows you to eavesdrop as a standard action on the thoughts of up to eight other creatures at once, hearing as desired:

- The ceaseless chaos representing images of surface thoughts.

- Individual trains of thought in whatever order you desire.

- Information from all minds about one particular topic, thing, or being, one nugget of information per caster level.

- A study of thoughts and memories of one creature of the group in detail.

Once per round, if you do not perform a detailed study of one creature's mind, you can attempt (as a standard action) to implant a Suggestion, using the save DC of the Brain Spider.

(Creatures with special resistance to enchantment spells can use this resistance to keep from being affected by the Suggestion.)

Success on this saving throw does not negate the other effects of the Brain Spider for that creature.

You can affect all intelligent beings of your choice within range (up to the limit of eight), beginning with known or named beings. Language is not a barrier, and you need not personally know the beings - you can choose, for instance, “the nearest eight guards who must be in that chamber there.” The spell cannot reach those who make a successful Will save.

Material Component: A spider of any size or kind. It can be dead, but it must still have all eight legs.




Dream Sight.


Divination
Level: Dream
Component: S, DF
Casting: 1 full round.
Range: See Text
Target: You
Duration: 1 minute / level (D)

You fall in to a deep sleep while your spirit leaves your body in incorporeal form and travels to distant locations. Your spirit can move 100 feet per round and can see and hear anything you could if you're in that location. The spirit can be blocked by any spells that ward incorporeal creatures and it can be attacked and detected in the same way as incorporeal creatures can. Your spirit can do nothing but move and observe - it cannot speak, attack, cast spells or perform any other action.

At the end of the spell, your spirit instantly returns to your body and you wake up. If your body is disturbed while your spirit is wandering, the spell ends immedietly.




PROBE THOUGHTS

Divination [Mind-Affecting]
Level: Mind 6, sorcerer/wizard 6
Components: V, S
Casting Time: 1 minute
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: Concentration
Saving Throw: Will negates; see text
Spell Resistance: Yes

All the subject’s memories and knowledge are accessible to you, ranging from memories deep below the surface to those still easily called to mind.

You can learn the answer to one question per round, to the best of the subject’s knowledge. You can also probe a sleeping subject, though the subject can make a Will save against the DC of the probe thoughts spell to wake after each question.

Subjects who do not wish to be probed can attempt to move beyond the power’s range, unless somehow hindered.

You pose the questions telepathically, and the answers to those questions are imparted directly to your mind. You and the target do not need to speak the same language, although less intelligent creatures might yield up only appropriate visual images in answer to your questions.

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