The usual disclaimer here; please buy the books if you like what you see...
Oocata - God of Jungles and enclosed spaces
Alignment = NE
(Represented by a snarling monkey)
[Domains: Darkness (BoVD), Plant, Shadow (Eberron), Animal.]
Favoured Weapon = Monkey's Claw (Spiked Gauntlet)
Darkness Domain.
(There is a darkness domain in the Faerun book, as well and it's different. However, to keep it removed from mainland Faerun, I've gone with the version as described in the Book of Vile Darkness. The way I see it, it'd be cool to see these guys go up against Clerics of Shar and with different spells at their disposal, it'd at least be an interesting fight. In case of confusion though, I'll refer to it in spell-level lists as...*thinks*..."Shrouding Darkness".)
Granted Power: -
Character gains the Blind-Fight feat.
Shrouding Darkness Domain Spells: -
1. Darkvision.
2. Darkbolt*.
3. Deeper Darkness.
4. Damning Darkness*.
5. Evard's Black Tentacles.
6. Wall of Force.
7. Shadow Walk.
8. Utterdark*.
9. Screen.
Shadow Domain
Granted Power: -
Bluff and Hide are Class skills. (Originally, this special ability was the same as the "Shrouding Darkness" one...so I changed it to this. Methinks it's still balanced nicely.)
Shadow Domain Spells
1. Obscuring Mist.
2. Darkness.
3. Deeper Darkness.
4. Shadow Conjuration.
5. Shadow Evocation.
6. Shadow Walk.
7. Shadow Conjuration, Greater.
8. Shadow Evocation, Greater.
9. Shades.
!!!Extra Spells!!!
Damning Darkness
Evocation [Darkness, Evil]
Level: Cleric 4, Shrouding Darkness 4, Sorceror/Wizard 4
Components: V, M/DF
Casting Time: 1 action.
Range: Touch
Target: Object Touched
Duration: 10 minutes / level (D)
Saving Throw: None.
Spell Resistance: No.
This spell is similar to Darkness, except that those within the darkness also take unholy damage. Creatures of good alignment take 2d6 points of damage per round in the darkness, and creatures neither good nor vil take 1d6 points of damage.
As with the Darkness spell, the area of darkness is a 20-foot radius, and the object that serves as the spell's target can be shrouded to block the darkness (and thus the damaging effect).
Damning Darkness counters or dispels any light spell of equal or lower level.
Arcane Material Component: A dollup of pitch with a tiny needle hidden inside it.
Darkbolt
Evocation [Darkness, Evil]
Level: Cleric 2, Shrouding Darkness 2, Sorceror/Wizard 2
Components: V, S.
Casting Time: 1 action.
Range: Close (25ft + 5ft / 2 levels)
Target: One creature.
Duration: Instantaneous.
Saving Throw: Fortitude Partial
Spell Resistance: Yes.
The caster makes a ranged touch attack against a foe, launching a bolt of cold darkness from his left hand. The bolt deals 1d8 points of damage per two caster levels (maximum 5d8). Half the damage is cold and the other is no specific type.
When struck, the foe must succeed at a Fortitude save or be stunned for 1 round, overwhelmed by the evil charge of the darkbolt.
Utterdark
Conjuration (Creation) [Evil]
Level: Shrouding Darkness 8, Demonic 8, Sorceror/Wizard 9.
Components: V, S, M/DF.
Casting Time: 1 hour.
Range: Close (25ft + 5 ft / 2 levels)
Area: 100ft/level radius spread, centredon caster.
Duration: 1 hour/level.
Saving Throw: None.
Spell Resistance: No.
Utterdark spreads from the caster, creating an area of cold, cloying magical darkness. This darkness is similar to that created by the Deeper Darkness spell, but no magical light counters or dispels it.
Furthermore, evil-aligned creatures can see in this darkness as if it were simply a dimly-lit area.
Arcane Material Component: A black stick, 6 inches long, with humanoid blood smeared on it.
Hello!
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I’m still getting things set up around here, but feel free to explore the
gallery.
4 years ago
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