Showing posts with label Naruto. Show all posts
Showing posts with label Naruto. Show all posts

Wednesday, 16 July 2008

Looking for project leaders

Looking for Project Leaders

When I started the 3.S project I was the only person involved. Now the project is growing (we get on average one new project member every day) and I've found that I can safely pass on leadership of certain Builds to other people.

With that in mind I'm looking for people that can take over the overseeing of certain Builds...well, most of them actually.

Now that I can rely on people to help, it is in the best interests of the project that I hand aspects over to people better suited to running them; people with more knowledge on the fandoms being used as the Builds and with more experience on playing and GMing.

Currently looknig for new leaders are the following Builds: -

Silent Hill,
Bioshock,
Pokemon (though I'll be waiting until I've finished working out the basic mechanics. I'm determined to finish working this out an I'm almost done.),
Legacy of Kain, &
Naruto.

I've decided that I want to keep overseeing the Kingdom Hearts Build, seeing as I'm the most familair with the mechanics of it (seeing as I've written a majority of them) and it's the fandom I most enjoy doing the rules for.

In addition, I've also started work on a new Build, but I'm keeping the details of that under wraps. I'm doing this for a number of reasons, which I wont go in to right now. People are welcome to get involved but you'll have to PM me because that section of the forum will be hidden. If you want to be involved, you need to be open minded and not easily offended.

Anyway, that's all I'm saying about that for the time being.

Mission Statements and Whatnot

In other news, I was asked why I'm going through with this project.

At first I wasn't even sure myself but I've come to realise that it's not just altruism that's motivating me.

The truth is that I find working on rules fascinating. I don't know why; I just enjoy working things out and doing these rules gives me a tremendous amount of scope to play with. I suppose it's the same as people enjoying doing maths. It doesn't make much sense to the likes of us but they get something out of it. I imagine it's the same thing here. It helps me to take my mind off of things and it focuses me...as well as relieving the odd spout of boredom.

So while I'm busy creating I realised that the stuff that actually worked could benefit the D&D and D20 community. I realised that I wanted to put this to good use and with the introduction of 4e (which everybody hates) I thought I'd do my best to come up with something better.

And you know what? It's working. There's been a naysayer or two (negative folks with no imagination) but every day we get another addition (on average) and people are getting involved and liking what we can do with this.

So I want to thank every indivudual who is contributing, no matter how big or small.

Even those people who only come for the Roleplay or the General chat are building a community, a good community of imaginative and friendly people.

Everyone, in one way or another, are contributing to a wonderful project; a project that started as an errand thought and is flourishing in to something for everyone, by everyone.

Worlds are being built, friends are being made and ideas are being woven.

I had doubts, but the people involved have banished those entirely.

I want to finish with an open letter to WotC that I found on their forums which made me glad we're doing this: -

An open letter to Wizards of the Coast - by "drewnchick"

I've not engaged in the discussion on these boards, silently lurking and listening to everyone's responses, both pro and con. I waited, I hoped, I even read the books. Now...I am responding with what I hope is a thoughful letter to the Wizards.



Dear Wizards,

We feel spurned, WotC. So many companies had licenses revoked--er, not renewed...feels the same, WotC--and that wounded or killed a number of them. A hundred thousand readers of Dragon and Dungeon had their lifetime subscriptions forceably suspended, and THAT hurt a lot of people.

WotC (or Hasbro...makes no difference to us), your obvious drive to gather in everything for yourselves seriously offended nearly everyone. Yes, it was your right to do so, and maybe it even made good business sense from a bean counter's point of view. But business is NOT just about money; it's also about the relationships with customers, and you managed to tick off, worry, or confuse just about all of them.

We all see through the guise. Yes, we were complaining about a few aspects of the game. But no, we did NOT ask for 4E. Some of us will like it, and some will give it a chance. A few will even begrudgingly make the switch. But those are the exceptions. A strong and vocal majority of us--individuals and small companies alike--have followed you through the TSR days all the way to Seattle. We gave you all the support any company could want, and we really feel like you have treated us badly in return. We will NOT be following you anymore.

If it was your purpose to wipe the slate clean of all your "old-school" customers and start all over with a fresh and innocent generation, then I applaud your brilliance. If you intended to lose the "dead weight" of the past while boldly storming into the "future of gaming," then you have succeeded. But we feel the sting of your slap to our faces. We loved you; we supported you; we even held out some hope that 4E would NOT be the disappointment we saw coming. Nope. You slapped us all pretty hard, WotC. The final slap in the face would be you dedicating 4E in memory of E. Gary Gygax, who voiced his displeasure with your direction and decisions. Oh, wait...you actually did that.

So...we feel spurned, WotC. But there remains a ray of hope for us. Paizo Publishing is a-courtin' and we're becoming all too happy to switch loyalties. We know when we're not wanted anymore, but we also see a bright future for this company who WANTS us "old-school" gamers, who LISTENS to our collective voice, and who COOPERATES with other companies for the betterment and enjoyment of all who truly love D&D more than money.

Well, I hope the lesson you learn from this isn't TOO painful. I really hope you learn it. Don't say we didn't warn you.


Signed: A fed-up, old-school, pen-and-paper, tabletop gamer.


Tuesday, 1 July 2008

A Project Update

Well the different D20 builds are coming along, albeit slowly.

We've got plenty of room for submissions and people to help. Remember, that you'll be credited in the book of the default rules, thereby gaining a small measure of immortality.

We still have the following D20 projects underway: -

Bioshock D20,
Pokemon,
Kingdom Hearts,
Naruto, (All my notes regarding this are on a laptop, currently in the hands of PC World...so if any of the PC World repair staff would like to join up, it'd be appreciated...)
Silent Hill, &
Legacy of Kain.

There are also whispers of someone attempting a Doctor Who range of rules, but those are premature.

We're also in need of people to help us build the two default campaigns...kind of like our versions of Greyhawk and Faerun.

We'll be OGL compliant, meaning that we can actually publish the rules and two default settings, if we want. Although I think this is likely to remain a profit-free project.

We'll be releasing them as Adobe Acrobat Files, with the help of our crack team of artists.

Anyhow, this project is by fans, for fans so please join up and check us out.

We look forward to seeing you there.

HMR

Saturday, 28 June 2008

Solved!

Recently I handed out a preliminary draft of the first few sections of a beginner's version of the draft version of the handbook *deep breath*

My good friend Dave correctly pointed out that I needed to include as healer class. I had left out clerics and bards to make it easy on beginners. Bards because, well they didn't feel necessary enough and clerics because I didn't want to overload a beginner with talk of religion and domains.

I've figured out what I'm going to do though. I'm going to remove the wizard and cut him in two and replace the wizard with a Black Mage and a White Mage.

The Black Mage will be restricted to mostly offensive spells, whilst the White Mage will focus mostly on curing and buffing.

These classes will remain exclusive to the beginner's version though and will not be included in the default ruleset.

Also, it wont be called the beginer's version anymore. I've decided to focus on the full rules first, and then produce a "3.S Light" for beginners and anyone else that fancies using it. This edition will miss out most classes, containing only the fighter, rogue, sorcerer, black mage and white mage. Actually, it doesn't seem right that the sorcerer stays while I've cut up the magician...but I need to leave in a class that has magic inherantly, as opposed to studying for it. Unless I split the sorcerer in to the B&W mages and do something else with the wizard...

Hmmm...I shall ponder on this.

Anyhow, a lot of the feats and magic a character wont get until higher levels will be missed out. Religion will be omitted altogether.
There will only be two races, also. Originally, I had humans as the only race in the "beginner" version, but I've decided that it'll need at least two...to prepare players for the choices they'll have when they upgrade to the proper rules. I haven't decided what the other race will be. The obvious choice would be elves (being the lowest common denominator in fantasy) but I'm tempted to find something new that can be exclusive to the Light Version.

Anyhow, I don't have to come up with these just yet. I'll be constructing it using input from the forum.

Speaking of which, the forum is steadily growing, which is nice ^_^

I'm looking forward to collaborating with so many people. I want this to be a project by everyone for everyone.

Oh well, I suppose time will tell on how well it goes. Still, I've got some amazing graphics donated by some of deviant's best artists, which is (frankly) amazing. A few of them are also interested in doing artwork for the books, when they're made.

Methinks it's more of an incentive to see if we can actually get some of them printed...I might give them away if I can or something...some kind of competition perhaps?

Anyway, I'm going off-the-point.

I think I'll leave it at that on the Light Handbook. I've been up to quite a bit lately; taking notes, and pondering mostly. A lot of what I've come up with is now on the forums. We have the makings of the following builds: -

Pokemon,
Naruto,
Bioshock,
Silent Hill,
Kingdom Hearts &
Legacy of Kain.

We're also doing original settings so players don't have to be restricted to playing games devoted to fandom. We'll have two in-the-end methinks.

We'll be doing a general one as a default setting...with just enough details to give a DM something to work with but not enough to stifle his creativity (that'll be a tricky balance to master) and I'll soon initiate another setting (kind of like our version of Faerun), complete with history and the entire project's contributor's worth of input.

Anyhow, that's all for another time. Have fun folks...

PS - A link to the forum...as always...

HMR

Wednesday, 25 June 2008

Acck, an update!

I've been somewhat quiet over the last few months though that's not to say that I've not been doing anything.

Of minor importance is that I've been working on my stat blocks. Up until now I've been doing them in a non-standard form (which was apparently only convenient to me) so I'll be working on a more standardised system (so that you can all use what I produce).

This has ramifications on a greater project, which I'm begin to work on now.

This project is a more standardised version of the 3.5 rules of D&D, which I'm calling D&D Synergy, or 3.S.

Now bear with me and I shall explain.

I was mulling over the various RPG forums out on the vast expanse of the internets and it occured to me that many people are eager to roleplay their favourite series, games, etc. That got me thinking; why use a forum when there's a perfectly good D20 system not being used? This is why I'm issuing a call-to-arms, of sorts to help me with a unified fandom project, creating rulesets (or "builds", as I've found myself calling them in my notes) for each of the universes that folks want to play with.

Not only do I want to try and do builds for each universe, but I want to do them in a way that they can be synergised. This achieves two goals:

1. It assures that each universe is balanced against each other.

2. It gave me the idea of a Smash Bros. style build to accompany the project.

In any case, it's still early days yet but the forum is up, at least. So if you're interested, join up and get posting and I'll keep you all updated.

In the meantime, I'll put up sections and offer support for any fandom you want to contribute to and I'll be working on getting a wiki sorted to more easily compile submissions and contributions.

Personally, I'm intrigued by a Naruto build (seeing as I've already got some notes down on that) and a Kingdom Hearts build.

And finally, I'll also be happy to provide support and room for original projects, also.

Well, I've rambled enough. I'll bring you some updates within the next fortnight.

Have fun folks ^_^

Monday, 7 April 2008

Some NPCs (All level 1)

These are the followers of a sterotypical knight in shining armour I'm using for my campaign. There are othrs which aren't complted yet, but I will later when the hero himself is finished and at that point I'll explain more about him.

Oh, and I've managed to implement the Naruto rules too (which I've got an update for, which I'll post at the end...)

~~~

Human Ranger from Khorvaire (Eberron)

Partner of Warforged.

From House Deneith.


Keyla Shira

Human

Female

Level 1 Ranger

BAB Fort Ref Will

+1 +2 +2 +0



HD = D8 + (Con X Level)

8/8 hp

Str 11
Dex 12 +1
Con 11
Int 12 +1
Wis 12 +1
Cha 11



Special

First Favoured Enemy - Humanoid (Orc)

Track bonus feat.

Wild Empathy.



!!!Proficiencies!!!


Simple,
Martial,
Light Armour,
Shieds (ET)


!!!Skills!!!

(6+Int) X 4 + 4 (human)

32

Craft (Alchemy) 3
Heal 4
Hide 2
Knowledge Nature 3
Listen 3
Move Silently 3
Search 1
Spot 1
Survival 4
Spellcraft 2
Tumble 2

---------------------------

!!!Feats!!!

1 - Necropolis Born

In anate talent for magic allows you to cast some spells as spell-like abilities as a 1st level caster.
Use Cause Fear, Ghost Sound, Touch of Fatigue as spell-like abilities 1/day.

Save DC = 10 + Spell level + Cha mod.

---

Human - Least Dragonmark

1/day spell-like ability: -

Mage Armour
& +2 on sense motive checks.

Save = 10 + spell + cha mod.
Caster Level = 1 + level in dragonmark heir prestige class (if any)

---

Ranger Bonus - Track
----------------------------

!!!Gear!!!

Longbow

20 arrows

~~~

Warforged Fighter

(Description - 20/23 Eberron)

Medium Construct (Living Subtype)


Neutral Alignment

Languages = Common

Has no name...so far.

(Find a cute Japanese name for Hitome to have given him)

No low light vision or darkvision

Not immune to mind-affecting.

Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drains.

Cannot heal damage naturally.

Are subject to criticals, non-lethal, stunning, ability damage, ability drain, death and necromancy effects.

Can be afected by spells that target living creatures and those that target constructs.
Spells from healing subschool and supernatural abilities that cue hit points or ability damage provide only half their normal effect.

Warforged takes damage from heat metal and chill metal as if he were wearing metal armour, and repel metal or stone in the same way.

He is also repelled by repel wood.

Vulnerable to Rusting Grasp - Takes 2d6 points of damage from the spell (reflex half. DC = 14 + caster's ability mod). Takes same dmage form Rust monster's touch (Reflex 17 half).

Stone to flesh, Stone Shape, Warp Wood & Wod shape doesn't work on warforged.

Warforged are disabled at 0 hit points, like a living creature. Can only take a single move action or standard each round but strenuous ctivities do not risk further damage.

At -1 to -10, he is inert. He is unconscious and helpless. He is always stable.

Can be raised or ress'd.

Does not eat, sleep or breathe but can still benefit from heroes feast, potions, etc.

Must rest for 8 hours before preparing spells.

+2 constitution, -2 wisdom, -2 charisma.

+2 armour bonus (+8 because of adamantine body feat). Is not natural and does not stack with things that give armour bonus. Stacks with natural armour (as if that would happen...)

Occupies armour & robe slot on body.

Can be enchanted like armour.

5% arcane spell failure.

25% chance that criticals don't do critical damage and just do normal.

Has a natural weapon that does 1d4 damage.

Favoured = Fighter.

!!!Statistics!!!

Str 12
Dex 10
Con 16
Int 10
Wis 10
Cha 08


AC = 18

--------

D10 HD + (Con bonus X level)

13/13 HP

---

Skills: -


Intimidate 2
Jump 1
Spot 1
Listen 1
Climb 1



Proficiencies

Simple,
Martial,
Armour
Shields.


---

!!!Feats!!!

1 - Adamantine Body [Armour Bonus +8, DR 2/Adamantine - Speed is now 20ft)

You are considered to be wearing heavy armour.

+1 Max dex to AC, -5 on all skills that Armour Checks apply to. Arcane Spell = 35%

Fighter - Wapon Focus - Falchion




---

!!!Gear!!!

Warforged Repair Kit X3 (Page 121/124 of Eberron Book)

Falchion 2d4 18-20/X2 8lb Slashing

~~~

Hitome

Languages: -

Japanese,
Common.

Human

Level 1 Kishimoto Ninja

Str 11
Dex 12 +1
Con 12 +1
Int 10
Wis 12 +1
Cha 10

AC = 10 + Size + Dex + Armour + Ninja


AC = 12 (13 against melee, not flat or touch)

---

Hd = 1d6 + (Con X Level)

7/7

Chakra - Chakra skill + Con Bonus + Ninja Level

= 6/6

!!!Feats!!!

Monk - Unarmed Strike

1 - Chakra Focus (Allows spider climb if running)

Human - Chakra Focus 2 - Waterwalking

----

Skills: -



Chakra Use 4 Wis
Ninjutsu 2 Int
Taijutsu 3 Dex
Genjutsu 1 Wis
Tumble 4
Move Silently 3
Climb 1
Balance 2
Concentration 1
Jump 1
Listen 2
Spot 3
Heal 2


---

Gear: -

Kunai

3 X Smoke Bombs

---

Special Abilities

Sneak Attack + 1d6
AC Bonus

---

BAB Fort Ref Will

+0 +2 +2 +2


+1 to attacks because of Taijutsu


~~~

Dayo

Halfling Cleric of H'w'whiffttt't.

LG

This Deity is a Deity of The Weather.

Speaks: Common, Halfing.

8/8 HD

---


Domains: - Air, Good, Sun, Travel, Luck

Domains picked: -

Air, Sun.

AIR DOMAIN

Granted Powers: Turn or destroy earth creatures as a good cleric
turns undead. Rebuke, command, or bolster air creatures as an evil
cleric rebukes undead. Use these abilities a total number of times
per day equal to 3 + your Charisma modifier. This granted power is a
supernatural ability.

SUN DOMAIN

Granted Power: Once per day, you can perform a greater turning
against undead in place of a regular turning. The greater turning is
like a normal turning except that the undead creatures that would
be turned are destroyed instead.

-----

Str 08 -1
Dex 14 +2
Con 10
Int 11
Wis 14 +2
Cha 11

---

+1 to AC for size

+1 on attack rolls

+4 on hide

Speed = 20ft

+2 racial on climb, jump, move silently.

+1 racial on all saving throws.

+2 morale on saves against fear. Stacks with above save on everything in general.

+1 racial on thrown weapons & slings

+2 on listen

---

BAB Fort Ref Will

+0 +2 +0 +2

---

Turn or Rebuke Dead

---

Spells

0-level

1. Detect Magic
2. Read MAgic
3. Virtue

1-level

1. Detect Undead
2. Bless

D. Obscuring Mist

2-level

1. Augury
---

Proficiencies: -

Simple,
All armour,
All shields (ET).

~~~~~

And now, Naruto rules update!

!!!Ninja rules addendum!!!

Fighter or Ninja feat at second level and every three levels after that.

Every three ranks of Taijutsu, gives a +1 to melee attacks (to hit) and +1 to AC against melee attacks. Doesn't apply to flat or touch.

Every three ranks of Genjutsu gives +1 to will saves.

Wednesday, 2 April 2008

Update to Silent Hill Mist Rules...and an idea.

Wel I've found a suitable template...and I didn't have to make it myself.

I've had a look at it, and as it happen, it's perfect already.

I may make addendums to allow extra stuff. Methinks tat should be far less complicate than making a template from scratch.

I wont be posting the template though. I'm afraid you'll have to buy the book, but I firmly believe that is is the best D&D supplement out there, so it's worth getting it.

Anyhow, it's the Corrupted Creature template from the Book of Vile Darkness. I WILL however, post some creatures later after having applied the template. That'll mean me rewriting my Grey Children. I'll not do a Pyramid Head as I'm pretty sure they only appear in Otherworld anyway...but we'll see.

Originally, I'd made a Pyramid Head and Grey CHildren...but they'd been scaled down so that my party (at the time, only level 3) could tackle them. Now methinks I'll do them more "realistically" (for lack of a better word).

If anybody would like to help, that'd be appreciated.

In other news, this gave me an idea...of sorts.

I'm restraining myself from testing all of these in my campaign. For the most part this blog is so that I can get all of my ideas out of the way so that I'm not tempted to put them in my normal campaign. One of my players is very keen on playing a "Vanilla" campaign and hates it when I do stuff that isn't in the monster manual or DM's guide...Oh well...

But I'd like to know if any of these work. Now I've restricted aspects of my homebrew stuff to a set of islands west of Maztica, in my campaign setting. However, if I'm gonig to share these with you all then I'll have to know how well they work on a larger scale. With that in mind, I would like to come up with my own campaign setting...a setting which will seamlesly combine everything I come up with. For example, there's already a Naruto D20 setting, but it can't be slotted in to a standard D&D game. Hopefully, my rules can...the same goes for my Silent Hill rules.

So what does this mean? Well I would like to collaborate with anyone who wants to help, to come up with a way of combining everything so that they'll all work seamlesly together.

It's probably a fool's errand...but it sounds fun...right?

Methinks this is essentially a premise for a bizare free-for-all Smash Brothers-esque D&D setting...but I don't care. I'm fascinated to see if i can be done. So long as we're clever and patient, I believe it's doable.

Anyhow, get in touch if you'd like to help...

Tuesday, 1 April 2008

Naruto D&D rules Part 2!

Ok, first regeneration of chakra points.

Methinks an hour per point sounds reasonable. Also, if the character's HP is also less than 0, Chakra begins falling at a rate of 2 per round.

Secondly...The Prototype of the "Kishimoto Ninja" clss to go with these rules!

HD = D6

Get a ninja or fighter (there's no reason why they should, but methinks there's no real reason why they shouldn't get fighter's ones too either) feat at second level and every other level after that.

Get Light Armour Proficiency at 6th level.

Important stats! Con, Wis and Str.

---

Class Skills: -

Balance,
Bluff,
Climb,
Concentration,
Craft,
Gather Information,
Handle Animal,
Heal,
Jump,
Listen,
Move Silently,
Open Lock,
Sense Motive,
Sleight of Hand,
Spot,
Survival,
Tumble,
Use Chakra.

If you use extra skills in your campaign, it is at the DM's discretion to add these to the list.

---

Skill Points at first = 6+ Int Mod X 4

Skill Points at Level up = 6 + Int Mod

---

Weapon and Armour Proficiencies: -

Kunai, Katana, Dagger, Kama, Nunchaku, Sai, Siangham, Bolas. No Armour (I'll do ANBU vests later...they'll be light armour). [These are just from the player's handbook (except the Katana, that's the DM's guide]. With such a wide variety of extra weapons out there, the DM may add others at his discretion] When using a shield, or carrying a medium or heavy load, a ninja loses her AC bonus (See abilities)

---

Special Abilities (With references to their page numbers in the player's handbook or explanation if they aren't in there)

1st level - Sneak Attack + 1d6 [Page50], AC Bonus [Page 40 (Also below)]

2nd level - Evasion [Page 50]

3rd level - Sneak Attack + 2d6

4th level - Trap Sense +1 [Page 50], Uncanny Dodge [Page 50]

5th level - Sneak Attack + 3d6, AC Bonus +1

7th level - Sneak Attack + 4d6, Trap Sense +2

8th level - Improved Uncanny Dodge [Page 50]

9th level - Sneak Attack + 5d6

10th level - Trap Sense +3, Special Ability (See below), AC Bonus +2

11th level - Sneak Attack + 6d6

13th level - Sneak Attack + 7d6, Trap Sense +4, Special Ability

15th level - Sneak Attack + 8d6, AC Bonus +3

16th level - Trap Sense +5, Special Ability

17th level - Sneak Attack + 9d6

19th level - Sneak Attack + 10d6, Trap Sense +6, Special Ability

20th level - AC Bonus +4


Special Abilities: On attaining 10th level, and at every three
levels thereafter (13th, 16th, and 19th), the ninja gains a special ability of her choice from among the following options.

Crippling Strike (Ex): A ninja with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability.

Defensive Roll (Ex): The ninja can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), theninja can attempt to roll with the damage. To use this ability, the ninja must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll— if she is denied her Dexterity bonus to AC, she can’t use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the ninjaq’s evasion ability does not apply to the defensive roll.

Improved Evasion (Ex): This ability works like evasion, except that while the ninja still takes no damage on a successful Reflex saving throw against attacks such as a dragon’s breath weapon or a fireball, henceforth she henceforth takes only half damage on a failed save. A helpless ninja (such as one who is unconscious or paralysed) does not gain the benefit of improved evasion.

Opportunist (Ex): Once per round, the ninja can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the ninja’s attack of opportunity for that round. Even a ninja with the Combat Reflexes feat can’t use the opportunist ability more than once per round.

Skill Mastery: The ninja becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions. Upon gaining this ability, she selects a number of skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so. A ninja may gain this special ability multiple times, selecting additional skills for it to apply to each time.

Feat: A ninja gain a bonus feat in place of a special ability.

AC Bonus (Ex): A ninja is highly trained at dodging blows, and she has a sixth sense that lets her avoid even unanticipated attacks.

When unarmored and unencumbered, the ninja adds her Wisdom bonus (if any) to her AC. In addition, a ninja gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
These bonuses to AC apply even against touch attacks or when the ninja is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor other than light (instead decreasing by 2), when she carries a shield, or when she carries a medium or heavy load.

Unarmed Strike: The Ninja gains Unarmed Strike as a bonus feat at first level and functions like the monk's. [Page 41]

Saves: - The BAB, Fort, Ref and Will are the same as the Monk's [Page 40]

I'll release more Naruto D20 stuff as I think of it, but methinks this class is done ^_^

Rules Addon - Naruto D&D - Fits anywhere...probably...

I'm (hopefully) not going to devote too much time to this as it was only supposed to be an errand thought...but here goes.

I've decided to do Jutsus as feats...feats that also need a Chakra Use skill.

I shall explain why. Using chakra is something that, in theory, everybody can do and each jutst is learned and used mor like feats than magic. You learn them once and can do them as many times as you like during the day, provided you have chakra...unlike the magic system in D&D. I've done a system of chakra reserve and I'll get to that in a bit.

Anyhow, each of these feats will have prerequisites...minimum skill ranks in the Use Chakra skill. This is because being able to use chakra in the first place is neccesary in order to use jutsus...simple enough? !Update! These will all be [Ninja] Feats, and be gained automatically every so often by the Ninja Class I made in another post.

This skill is also used for two things: -

1 - Determining ability to use the skill. The modifier for this is Wisdom. Therefore, ranks plus wisdom bonus.

2 - Determining how often jutsus can be used. The modifier for this is Constitution. Therefore, chakra points per day is Skill ranks plus Con bonus, plus Ninja level (so it's easier for ninjas to actually use them).

If you get to 0 in chakra reserve, you CAN do more...but it does temporary Constitution damage.

!!!EDIT!!!

I'm adding Genjutsu and Ninjutsu as skills.

I may add Taijutsu, but that's physical combat and mthinks that's represented a lot already by feats and the like.

As for Genjutsu and Ninjutsu, the way I see it working is that you gain a chance to dispell Genjutsus with that skill and Ninjutsu is essentially Spellcraft for Jutsus. It'll probably have other uses too...I'm not sure.

As for how chakra regenerates...at the time of writing, I'd not figured it out, but now I've updated and it's in a later post. [EDIT - I did!]

Also, you can't have ranks in this skill if you don't have a soul. Chakra is the soul, essentially, afterall.

Handseals must be performed in order to do these jutsus...so they're essentially somatic components. The trick is, do I allow things without hands to do them, like other somatic components...or do I do it faithfully to the series and they have to be specific hand seals. For humans, this makes little difference (as well as most humanoid species) but it will make the difference between a dragon being able to do it or not...

Also, I think it'd be alright to have a feat that enables you to do them one-handed.

As for another one that allows no handed...I'm not sure. Moving on...

As for the jutsus themelves...they're essentially feats. They have prerequisites and what not. However, since they're also magical-ish...To learn these complex techniques, you have to spend time to learn them. The time is the same amount of weeks + the amount of prerequisites to gain the feat (not including prerequisites concerning alignment or ability numbers {such as strength and whatnot}), divided by 2, minimum time 1 week.

And now...to the jutsus I've already prepared.

All of these require that the person have ranks in Chakra Use. This can't be used untrained. This prerequisite also doesn't count towads the time it takes to learn it.


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Chakra Focus - The user can focus their chakra better. User can run up walls. Same as spider climb ability, but can only be performed with run actions. Must have chakra reserve left to perform. Can not perform with 0 chakra with Con as a replacement.

Chakra Focus 2 - Allows Waterwalking as a spell like ability. Cannot be used at 0 chakra.
(Prerequisite - Chakra Focus 1)

Chakra Focus 3 - Allows spiderclimb ability. Costs 1 chakra reserve point per round.
(Prerequisite - Chakra Focus 1 & 2)



Medical Ninja - (Prerequisite: Chakra Focus 1) - You gain Cure Minor Wounds as a Supernatural Ability. Costs 1 chakra reserve point per round.

Medical Ninja 2 - (Prerequisite: Chakra Focus 1 & Previous Medical Ninja feats) - You gain Cure Light Wounds as a Supernatural Ability. Costs 1 chakra reserve point per round.

Medical Ninja 3 - (Prerequisite: Chakra Focus 2 & Previous Medical Ninja feats) - You gain Cure Moderate Wounds as a Supernatural Ability. Costs 2 chakra reserve points per round.

Medical Ninja 4 - (Prerequisite: Chakra Focus 3 & Previous Medical Ninja feats) - You gain Cure Serious Wounds as a Supernatural Ability. Costs 2 chakra reserve point per round.


Henge - The same as the disguise skill. Can be synergised with Disguise, if you have the neccessary minimum ranks for synergy. Costs 1 chakra point per ten minutes use (10 rounds).

Bunshin - This jutsu creates the visual illusion of yourself. This illusion cannot speak but can move around. You can move the image within a radius equal to miles X your wisdom modifier + 50o feet. Costs 1 chaka point for each Bunshin created.

Kage Bunshin (Prerequisite: Bunshin*) - The bunshin is a copy of you in every way. It can use any jutsus you know and anything it learns when it dispells, you now know. This can be used to cheat with learning skills and whatnot (if your DM makes you take time out to do it). To make this copy, you must sacrifice chakra points. 1 point goes to creating the body and the rest is the kage bunshin's chakra reserve. If the original person loses chakra points or becomes unconscious, then the bunshin's dispell. This is because they have an intangible link to the user.


And now, to tackle bloodlines.

Bloodlined abilities are ALSO feats..but having these is part of having an inherited template.

It's simply called the Bloodline template as it's remarkably simple. You can only get bloodline feats if you have this template and have the neccessary prerequisites. For example. To get Sharingan 2 you not only need the template, but Sharingan 1.

I'm not sure whether to do level adjustments as the amount of bloodlined feats -1 (rounded down to nearest 1) or whether each individual bloodline feat will hav their own level adjustment.

Oh well. That's all I have for now. Input would be appreciated.

I'll work on this later, using one of my own Naruto RP charaters as a base.


Until then, have fun folks...