Showing posts with label handbook. Show all posts
Showing posts with label handbook. Show all posts

Friday, 27 June 2008

3.S beginner's book progress

Well I've had some feedback on what's been done thus far on the beginner's book and I've got some good stuff to begin working on.

I'm moving multiclassing, action points and skill synergies to the advanced book, or I may reserve a space at the end of the book for an advanced section...I'm not sure yet.

I wanted to leave out clerics so as to be able to leave out religion, to simplify things. However it's been suggested that I should leave the cleric in so that there's a healer class. So, I have two options: -

1 - Reinstate the cleric in to the beginner's version and add religion. (Easy but liable to be more complex for a beginner)

2 - Introduce a new class suited to healing...somehow (I've no idea wher I'll begin with this one but it'll be simpler for the player).

So far, this book will be for those who play roleplay games and want a better system to play with. One of the selling points will be that it'll be just like RPGs on consoles only without limits. Although I wont be able to test this particular selling point until september.

Should I leave it for D&D players in particular? Should I not try to market this beginner's book for people from outside the normal sphere of D&D players?

I suppose I'll have to ponder on that. If you have an opinion on this, feel free to post on the project's forums and have your say.

Also, I rather like Action points. They're (overall) not that complex and they add a dynamic dimension to D&Ding, which is why I'm including them. However I will be moving it to either an advanced section at the end of this book...or to the separate advanced book.

To clarify, this advanced book will be a full and complete version of this system's player's handbook. This will be for D&D players who want to use this system and for people confident enough in what they've learned from the beginner's book. That book will be the player's handbook I think you're all expecting.

Perhaps I'm going about this all wrong. Perhaps that is the book that should be produced first and then elements transplanted over to make a beginner's book...

I'll ponder over that.

Right, I'll get back to work.

Have fun folks

^_^

Thursday, 26 June 2008

Progress thus far

Well I've been working on a draft version of the core rules for D20 Synergy. They're a beginner's guide to the rules of the game and as such don't have all of the feats and magic of ordinary 3.5 rules.

I've also restricted the classes to: Fighter, Rogue, Wizard and Sorcerer.

This is for simplicity's sake, as this particular version will serve as an introduction to D20 gaming for the beginner. The elements that weren't included will be in an advanced edition, which I'll put together later. Meanwhile, everything else will be left Build-Specific and will be included in the relevant Build Handbooks.

In any case, I've so far covered chapters on: -

The D20 gaming system,
Character abilities,
The class system (with the Fighter Class filled in. I'll do the others later).
Skills (Mostly done)

I've still got to finish the skills section, add the other three class entries, do feats, magic, a step-by-step character creation walkthrough, utilising all of the previous sections, then a chapter on adventuring and combat, then a section on basic equipment, finished with levelling up (and anything else i think up along the way).

I've got several copies out there, being reviewed. I'll probably stick a few up on the forums later on, once they're in more of a complete state.

Until later, have fun kids ^_^

HMR